Wednesday, August 20, 2008

A potentially interesting video game

This is something I just got around stirring in my head. Imagine a video game where the main tenants of it are th same as an rpg, but outside, say, on above a split screen there lies a maze, an obstacle course if you will, and the main objective of the game is to get through this obstacle course of enemies, environmental obstacles and other nuances. The player will have no direct control over his character's interaction with this environment, as his progress in this will only be due to the training he receives at the direction of the player.

The player is directly responsible for the nurturing and development of his character as per normal rpg mechanisms-- training, interacting with people, interacting with the environment, etc. The playable environment will mainly consist of a Zelda-like world, or a compostite world of basically any other medieval themed rpg.

You have a specific amount of time to train your character to the best of your abilities to deal with the maze that lingers on the top half of your screen. It is your responsibility to train your character in such a way that it will be conducive to conquering the environment. For example, if you observe a metal plated enemy in the maze, it would not be wise to develop weapons or skills that will not pierce his armor.

Once your time is up, you are thrust into the maze where your player is automatically controlled by the system of variables you set for it when training. You will get to observe your character dealing with this maze with the skills you taught him. If your character fails to get all the way through the maze and is felled by an enemy or an obstacle, you will be placed with your character again in its base state--with no skills and with the ever lingering time limit. However, the maze will be in the same state as you left it, with enemies and obstacles regenerating periodically with time. This time, it will be up to you when you want to be thrust back into the maze. The longer you wait, the more arduous the maze will become.

The mission is yours, should you choose to accept it.

1 comment:

Joshua Sklar said...

This is a really good idea.